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(+2)

Gonna try this game out, but for some reason I can't get it on the itch installer? Might wanna look into that :P

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Having this problem too.

Deleted 2 years ago
(+1)

Sorry for the delay, looks like I just never assigned an actual platform for the .exe so the itch client would just bug out when it would try to download. I tried it myself now and the game seems to download from the app properly so you could give that a shot.

Unless you've already played it of course :P. In that case I'll just leave this reply up so that others can see that it appears to be fixed. 

Thanks for the heads up.

(+2)

So, it's me again.

I went back and played some more of this game, because as I said before, the atmosphere and the environment design is amazing.


I think I got like 3 or 4 more threads and while I don't want to spoil anything, but the more I play this game, the more I appreciate the writing and the game itself.


I did, however, find a few bugs again. These are spoilery, though, so to anyone who wants to play the game, I'd recommend not reading them. I can delete this comment, when it's been read by Stef, if he'd prefer me to do so.








 



  • I wasn't able to bake the CBD brownies. I could only bake normal brownies and after baking them, I couldn't bake anything. I still got the hand cursor, but it didn't prompt the inventory screen.
  • The hitboxes were hard to judge, the enemies weren't getting hit, when I expected them to. I did figure it out, after a few tries, though. So this one could be on me.
  • The assassin quest is not completable, if you go into the soviet's room, before starting it or if you do it during it, before you should? Sorry, I can't remember exactly when I did it. The door was open, when I had to go there, but the event that was supposed to happen didn't.
  • The bigger boss in the chicken place clipped through the wall. The smaller one blocked the doorway and he clipped through the left side. So from the corridor into the room with the hanging things.
  • This boss also messed up, when I died. I killed the smaller one, died to the big one, went back in, both were ragdoll'd, but only the big one attacked me. He was clipped into the corner to the right of the door I talked about above. I was only kinda able to hit him at first, but then for some reason not. Then I died to him and the fight was over and I won, when I respawned. Also their models were messed up.
  • After buying the codein bottle, after buying some other things I can't remember (sorry), it stayed on the item pickup screen for every other item I picked up afterwards. I paid with the piggy bank, before trying to pick up the codein.
  • When the inventory screen is up and I try to drop or equip an item, the mouse pick goes through the inventory screen and I talk to or pickup the things behind it.


I feel kinda bad for piling this stuff up on you, but I tried to be constructive and I really enjoy the game. The double chainsaw is incredible, haha!

(1 edit) (+2)

Hi Jongus, thanks for the update, don't feel bad about coming back with bugs and such. I'll try to respond to all the ones you listed and afterwards if you feel like deleting your comment you can if you'd like.

- EDIT: I have now made the CBD (and brownie mix needed to bake it) one single item in the shop to clear up confusion. 

- I replayed the assassin quest and entered the Soviet room with an organ before speaking with the yakuza boss, and after conversing with him things seemed to work fine. It's simply the Soviets getting killed, to progress you can speak to the goblin to get a hint as to where to go next. 

- The redneck boss issues can simply be chalked up to this being my first time making bosses, and underestimating the amount of caution needed when implementing duo bosses lol. 

- As for the last bug I am aware of it but never got around to fixing because I never found it to be too big of a deal, and moreso just a quirk.


I'm glad to hear you're still enjoying it though! 

(+1)

I just realised that I've been playing version 1, instead of 1.1. Sorry about that lol.

Now I am able to pick up the CBD with the brownie mix from the shop, but when I try to put the CBD in the oven it says that I need brownie mix first.

Could my old save game cause problems?

(+1)

The oven's requirements for CBD will only trigger once you speak to Swamp Hound in his suite. After he specifically asks you for for weed brownies  and you finish speaking to him you should then be able to bake them. Give that a shot. 

(+1)

I killed the clown and got the key, used it on the door but the door still won't open.

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Interesting, I just downloaded the most recent build of the game and played the circus sequence myself and the door worked as it should. 

Do you close the entrance to the maze upon entering? Because I left it open and let the door close by itself when its triggered at the end of the maze. Perhaps doing that will allow the key to work. 

Sorry about any frustrations this might have caused. 

(+1)

I finally got a video up. This game is hella cool, man. I feel like I didn't get a lot done but I explored the hell out of that place. I couldn't figure out how to get out of that clown room at the end of the vid. I think i found a floating key but I'm not 100% sure if that's what i was seeing or if it was even what i was looking for. I'm kinda glad it's taking me a while to move through the game though because that means I'll get to spend some hours with it before seeing the whole thing. Thanks for all your hard work, man. This game's badass! I might live stream it next time I play it. 

(+1)

Thanks so much man, glad you were able to get back to it after some of my fixes. It's very fulfilling to see somebody who liked the demo return a year later and say they like the final product. Much love.

Looking forward to finishing the vid sometime later this evening.  

(1 edit) (+1)

Hi, I saw you updated the game. Is there a way to save my progress from the v1 to the v1.1?

Also, I want to ask you if you can help me with the cockroach. The thing is that I talk to it, get the raid but I managed to get the same ending that is Black October. If you can help me I appreciate.

Thanks you, amazing game btw!

PD: Sorry if there is a grammatical or spelling error

(+1)

No worries, so your save file should just carry over to the next version assuming your txt. file that the game generates (somewhere in your Program Files x86) by default is still there. The game will just read that so you should be fine.

As for the roach, he's just supposed to serve as a way to guide the player into playing Black October if they haven't already, since some players may not try exploring that section of the game prior to talking to him. So, if you've completed Black October already, you're done as far as the roach is concerned. 

Very glad to hear you enjoy it by the way :)

Show post...

cool new version

(+1)

Alright, I got 3 threads so far. First of thank you for making and sharing this game! I love the atmosphere and the story is pretty good, too, for what it is.

Nonetheless I found some bugs and have a few nitpicks:

Bugs:

  • The mouse cursor still stays on screen and throws the picking off, when you exit the settings or the controls screen, by hitting escape, instead of clicking resume.
  • The door at room 303, with the fridge in front of it, opens and clips through said fridge.

Nitpicks:

  • The move speed is really slow, I found myself holding down shift most of the time. It'd be great if the run speed could be increased a bit and a toggle run option added.
  • In the cultist thread, the cultists elbows clip through the floor.
  • It would be really nice if you could rebind keys, or just put the inventory on tab instead of the I key, because hitting the I key gets annoying, atleast to me. Hitting tab would be easier, but just a nitpick.
  • It'd also be nice if you could add a FOV slider, because the FOV is a bit too low, for my comfort and I could see people getting motion sickness from the low FOV.
  • The final point is VERY nitpicky, but having to open the inventory to unequip the crowbar can get annoying. Though, being able to change the inventory key could also make this slightly less annoying.

Eventhough I have quite a few nitpicks, I really enjoyed this experience and look forward to your next releases, whenever those might come out!

(+1)

Thanks man! Glad to hear you like it, warts and all.

For the first bug, if I'm not mistaken when the cursor stays on screen after pressing ESC if you press 'I' it'll go away. Not exactly a solution, but a workaround nonetheless. 

And I truly appreciate the feedback. It might be a while before any other additions get made since I do need a bit of time away from the game, but I'll keep all of your suggestions in mind.

(1 edit) (+1)

Don't worry, the settings/control cursor thing really is a minute detail. The game is very playable. You deserve a break for sure. I do appreciate the effort you put into this!

(1 edit) (+1)

I found a bug with the inventory. It seems like the items stay in there after being used/dropped. But they're also not in the inventory. It just keeps it full and prevents me from getting more items. I spent about 30min with this game so far and it's REALLY cool. I can tell you've done a shitload of work on it since the last time I played. Let me know if you fix the inventory because I'm dying to see more of this. Great job, man!

(+2)

Thank you Chief Keef, yeah the inventory bug was one of the only bugs I wasn't able to get rid of yesterday when I was uploading hotfixes. I'm getting to it now, there will be an devlog posted for the Day 1 patch once I get that sorted out.


Thanks for the kind words though dude. 

Deleted 2 years ago

Thanks for the kind words. Yeah, I plan to do a bit of a hotfix build over the weekend addressing minor issues with the game once I've had a bit of time to breathe. I can definitely add the suggestions you've proposed. 

(+1)

hyped

(+1)

niceee

(1 edit)

Excuse me, but if the game has already been fully finished, then where's the download link?

(+2)

The page is published for people to view and bookmark, but the game releases next Friday, the 23rd, which can be found under the More Information Tab. I will make a heads up of this at the top of the page.

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