I finally got a video up. This game is hella cool, man. I feel like I didn't get a lot done but I explored the hell out of that place. I couldn't figure out how to get out of that clown room at the end of the vid. I think i found a floating key but I'm not 100% sure if that's what i was seeing or if it was even what i was looking for. I'm kinda glad it's taking me a while to move through the game though because that means I'll get to spend some hours with it before seeing the whole thing. Thanks for all your hard work, man. This game's badass! I might live stream it next time I play it.
Thanks so much man, glad you were able to get back to it after some of my fixes. It's very fulfilling to see somebody who liked the demo return a year later and say they like the final product. Much love.
Looking forward to finishing the vid sometime later this evening.
Hi, I saw you updated the game. Is there a way to save my progress from the v1 to the v1.1?
Also, I want to ask you if you can help me with the cockroach. The thing is that I talk to it, get the raid but I managed to get the same ending that is Black October. If you can help me I appreciate.
Thanks you, amazing game btw!
PD: Sorry if there is a grammatical or spelling error
No worries, so your save file should just carry over to the next version assuming your txt. file that the game generates (somewhere in your Program Files x86) by default is still there. The game will just read that so you should be fine.
As for the roach, he's just supposed to serve as a way to guide the player into playing Black October if they haven't already, since some players may not try exploring that section of the game prior to talking to him. So, if you've completed Black October already, you're done as far as the roach is concerned.
Alright, I got 3 threads so far. First of thank you for making and sharing this game! I love the atmosphere and the story is pretty good, too, for what it is.
Nonetheless I found some bugs and have a few nitpicks:
Bugs:
The mouse cursor still stays on screen and throws the picking off, when you exit the settings or the controls screen, by hitting escape, instead of clicking resume.
The door at room 303, with the fridge in front of it, opens and clips through said fridge.
Nitpicks:
The move speed is really slow, I found myself holding down shift most of the time. It'd be great if the run speed could be increased a bit and a toggle run option added.
In the cultist thread, the cultists elbows clip through the floor.
It would be really nice if you could rebind keys, or just put the inventory on tab instead of the I key, because hitting the I key gets annoying, atleast to me. Hitting tab would be easier, but just a nitpick.
It'd also be nice if you could add a FOV slider, because the FOV is a bit too low, for my comfort and I could see people getting motion sickness from the low FOV.
The final point is VERY nitpicky, but having to open the inventory to unequip the crowbar can get annoying. Though, being able to change the inventory key could also make this slightly less annoying.
Eventhough I have quite a few nitpicks, I really enjoyed this experience and look forward to your next releases, whenever those might come out!
Thanks man! Glad to hear you like it, warts and all.
For the first bug, if I'm not mistaken when the cursor stays on screen after pressing ESC if you press 'I' it'll go away. Not exactly a solution, but a workaround nonetheless.
And I truly appreciate the feedback. It might be a while before any other additions get made since I do need a bit of time away from the game, but I'll keep all of your suggestions in mind.
Don't worry, the settings/control cursor thing really is a minute detail. The game is very playable. You deserve a break for sure. I do appreciate the effort you put into this!
I found a bug with the inventory. It seems like the items stay in there after being used/dropped. But they're also not in the inventory. It just keeps it full and prevents me from getting more items. I spent about 30min with this game so far and it's REALLY cool. I can tell you've done a shitload of work on it since the last time I played. Let me know if you fix the inventory because I'm dying to see more of this. Great job, man!
Thank you Chief Keef, yeah the inventory bug was one of the only bugs I wasn't able to get rid of yesterday when I was uploading hotfixes. I'm getting to it now, there will be an devlog posted for the Day 1 patch once I get that sorted out.
Thanks for the kind words. Yeah, I plan to do a bit of a hotfix build over the weekend addressing minor issues with the game once I've had a bit of time to breathe. I can definitely add the suggestions you've proposed.
The page is published for people to view and bookmark, but the game releases next Friday, the 23rd, which can be found under the More Information Tab. I will make a heads up of this at the top of the page.
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I finally got a video up. This game is hella cool, man. I feel like I didn't get a lot done but I explored the hell out of that place. I couldn't figure out how to get out of that clown room at the end of the vid. I think i found a floating key but I'm not 100% sure if that's what i was seeing or if it was even what i was looking for. I'm kinda glad it's taking me a while to move through the game though because that means I'll get to spend some hours with it before seeing the whole thing. Thanks for all your hard work, man. This game's badass! I might live stream it next time I play it.
Thanks so much man, glad you were able to get back to it after some of my fixes. It's very fulfilling to see somebody who liked the demo return a year later and say they like the final product. Much love.
Looking forward to finishing the vid sometime later this evening.
Hi, I saw you updated the game. Is there a way to save my progress from the v1 to the v1.1?
Also, I want to ask you if you can help me with the cockroach. The thing is that I talk to it, get the raid but I managed to get the same ending that is Black October. If you can help me I appreciate.
Thanks you, amazing game btw!
PD: Sorry if there is a grammatical or spelling error
No worries, so your save file should just carry over to the next version assuming your txt. file that the game generates (somewhere in your Program Files x86) by default is still there. The game will just read that so you should be fine.
As for the roach, he's just supposed to serve as a way to guide the player into playing Black October if they haven't already, since some players may not try exploring that section of the game prior to talking to him. So, if you've completed Black October already, you're done as far as the roach is concerned.
Very glad to hear you enjoy it by the way :)
Show post...
cool new version
Alright, I got 3 threads so far. First of thank you for making and sharing this game! I love the atmosphere and the story is pretty good, too, for what it is.
Nonetheless I found some bugs and have a few nitpicks:
Bugs:
Nitpicks:
Eventhough I have quite a few nitpicks, I really enjoyed this experience and look forward to your next releases, whenever those might come out!
Thanks man! Glad to hear you like it, warts and all.
For the first bug, if I'm not mistaken when the cursor stays on screen after pressing ESC if you press 'I' it'll go away. Not exactly a solution, but a workaround nonetheless.
And I truly appreciate the feedback. It might be a while before any other additions get made since I do need a bit of time away from the game, but I'll keep all of your suggestions in mind.
Don't worry, the settings/control cursor thing really is a minute detail. The game is very playable. You deserve a break for sure. I do appreciate the effort you put into this!
I found a bug with the inventory. It seems like the items stay in there after being used/dropped. But they're also not in the inventory. It just keeps it full and prevents me from getting more items. I spent about 30min with this game so far and it's REALLY cool. I can tell you've done a shitload of work on it since the last time I played. Let me know if you fix the inventory because I'm dying to see more of this. Great job, man!
Thank you Chief Keef, yeah the inventory bug was one of the only bugs I wasn't able to get rid of yesterday when I was uploading hotfixes. I'm getting to it now, there will be an devlog posted for the Day 1 patch once I get that sorted out.
Thanks for the kind words though dude.
Thanks for the kind words. Yeah, I plan to do a bit of a hotfix build over the weekend addressing minor issues with the game once I've had a bit of time to breathe. I can definitely add the suggestions you've proposed.
hyped
niceee
Excuse me, but if the game has already been fully finished, then where's the download link?
The page is published for people to view and bookmark, but the game releases next Friday, the 23rd, which can be found under the More Information Tab. I will make a heads up of this at the top of the page.