I really enjoyed this game! I can't wait for the full game to come out. Because I am big dumb, I did get a little confused with the lack of direction. In hindsight, it is not hard to figure out where to go... I am just silly
A downloadable game
NOTE: This is a demo version of the game, with the story paths "Son of Sal" and "Heaven's Front Porch" available to play through. It is indeed very buggy, and host to several regrettable design choices that have since been fixed in currently unreleased builds of the game, so take that as a warning. I hope you will be able to overlook the game's current issues and enjoy it for what it is in its state, as its already improved greatly since this release as I work towards a full version.
Darby County, FL
Where the ordinary and the hard-to-believe meet in a gutter, the population of "The Darb" simply call it "home". Gang violence, poverty, and substance abuse leave Darby rife with drifters, murderers, and cash maniacs whose sole purpose in life is finding the next high or die trying. The town of the same name exists as a swollen, caustic juxtaposition of Fear and Loathing in Las Vegas and reruns of Twin Peaks gestating in the sweltering heat of Southern Florida.
The optimistically named Orange Grove Houses, a dilapidated flop house of an apartment building where the only thing more parasitic than the rats and roaches are the tenants, squats obscenely at the end of a long abandoned housing development. A lone drug pusher hawks his wares to sun-deprived addicts when he's not falling prey to his own stock. After an especially odd trip, he finds himself tangled in a devil's weave of crime and hallucinations in halls that even God has given up on.
Inspired by black comedy Trash Humpers and VHS slashers like The Texas Chainsaw Massacre, Cookies is an obscene PSX-coated blend of Satanic cults, meth-dealing clowns and online torture chambers, all under the same backwards-ass roof.
Stef Pinto - Art, Programming, Design and Audio
Johar Ibrahim - Programming Assistance and Soundtrack
Darien Caron - Programming Assistance
PSX Shader by dsoft20
CRT Shader by WGermany and fontmas
Drunk Shader by Przemyslaw Zaworski
Click download now to get access to the following files:
- Cookies - Demo Release Update61 days ago
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That's alright, it is admittedly a little obtuse. Where you start off in the demo isn't actually where the full game starts so I can see why some players would get confused considering it isn't laid out particularly well.
Glad you enjoyed it overall though, knowing that you'd like to see the full version means the demo did its job.
This game is so fucking cool. Hope there is much more to come!!!
Thank you, there absolutely will be more! Currently working on adding new content to the game and improving numerous aspects of what's presented in the demo.
COOKIES, RATS, DEATH, AND HOODBARS!!
Hey, Loving the atmosphere & overall feel of Cookies! I'm encountering an odd issue though, the 'punch/kick' button appears mapped to 'RIGHT' rather than 'RIGHT MOUSE' or somthing, and nothing I press seems to get that to work? I've been trying to get into that first room you have to punch open and its impossible? hoping I'm just doing something silly here, as I'm really hoping to play through this!
Hey man, sorry to hear about that bug, actually the first time I've heard somebody report something like that. I'm not too sure what could be causing it, but as a bandaid fix you can also purchase a crowbar from the shopkeeper, equip it and swing it to bust down the door.
Thanks for your patience.
Not bad, quite difficult, but I managed to beat it. Definitely would play more if there was more available
Thanks for playing man. More is definitely on the way, and I am working on making it a more user-friendly experience as well, as I'm imagining a lot of difficulty came from a combination of jankiness, lack of player direction and some restrictive design choices. Cheers.
Why does the game not run on 32 bit os despite the setup being x86? I wanted to try this game out!
Whoops, should be sorted out. A true x86 version has been uploaded, and both installers have been renamed appropriately.
What an odd experience. And I mean that as a compliment. Great game! I can't wait to see more. I was a little confused while playing but I figured out how to get through the level. I know I missed a few things though. Gonna have to make more attempts to fully figure it out.
A few things I noticed (not complaining, just making observations)...
- The movement/look speed is very fast and makes it hard to control at times.
- Sometimes I dropped an item on the ground and couldn't pick it back up. Not sure if it was out of my reach or interfering with other objects.
- Items on the left bar would randomly disappear and would make me forget what I was actually holding.
- The VHS effect was a little too powerful, and was very distracting when it would fade between VHS and normal while that effect is active.
Thanks for playing, along with the feedback. Your observations are all very valid. The game is still pretty buggy, so your second and third points are things I've noted and are working towards fixing.
As for the effects, I'm also in the process of toning them down and allowing each aspect of it to be set by the player so its not as intrusive.
Thanks for the support mane, films like Hostel (along with Se7en) definitely had a big impact on the game's visual style.
The game will certainly be added on to as well, since this demo only contained 2 possible paths, whereas the full version will (hopefully) contain 12.
GOOD OLD COOKIES
Interesting game. Only problem I have with it, is that it doesnt give me objective (or maybe I am just dumb). But yes game is good. I like the PS1 style. Hope to see more from you in the future :)
btw if you are interested, here is my video:
you can definitely tell a lot of care has gone into this game, i quickly found myself immersed in the game's visual aesthetic and really enjoying the unsettling ordered chaos that is the orange grove houses. excited to watch the development progress of this game for sure